Gaming storyboarding

Educational Gaming

   

New digital educational Gaming for 16 and 17 year olds

The Challenge

To explore game-style experiences for NCS, we aimed to identify the most engaging ideas for young people, understand their learning goals, and discover their preferred learning styles.

2D game demo
2D game demo

My role

I designed and built sample platform and 3D driving games as inspiration pieces for a co-creation workshop. I developed mock app download screens and ran online surveys to quantitatively rank concept appeal and learning potential, then presented high-fidelity mockups to participants.

Over 300 young people aged 16–17 took part. The concept “Escape Your Room” emerged as the most appealing and impactful – both engaging and educational. I translated survey insights into storyboards, visual mockups, and an interactive demo prototype to gather deeper qualitative feedback directly from the target audience.

Game idea renders
Game idea renders

Solution and IMPACT

We explored gaming as a tool for learning because it offers immersive storytelling, active problem-solving, and the ability to foster empathy through experience.
Feedback for the final “Jo Escapes / Escape Your Room” concept included comments such as:

This is a very unique and interesting approach to learning, not only is it educational but it is also fun.

Quantitative results: 61% found the idea appealing, 60% said they were likely or very likely to learn something, 58% said they would find using it enjoyable. The concept was later adopted by NCS as the foundation for a digital gaming experience within their core program.

3D Car game demo
3D Car game demo

Depth of technology

The prototypes were built using JavaScript, Canvas, and Three.js, with AI-generated assets via DALL·E and UI rendered in Figma. The final interactive demo was created in Figma to simulate core gameplay and user interactions.

Game concept start screen
Game concept start screen